Sgt. James Heller has lost his whole family due to the viral outbreak in New York Zero for which he places the blame squarely on Alex Mercer. He’s out for revenge in Prototype 2, tearing, ripping, smashing and even eating his way through this tale of vengeance, politics, and conspiracy set fourteen years after the original best-selling 2009 Prototype game.
Alex Mercer, protagonist of the original game is still present and playing an active role but now
we see events unfold through new eyes. Heller begins the game patrolling New York Zero with a deathwish, taking out his grief and anger on the infected as much as possible to make up for the loss of his family.
His drive and determination see him get in over his head yet still driving forward, not giving up the fight. To his surprise he finds himself getting stronger, adopting new powers, and uncovering more secrets behind the fate of his family, and the city.
The game features an apocalyptic vision of New York which is under corporate paramilitary control, with lethal monsters on the loose and secrets around every corner. Its a great setting for the game and sets the mood well. It is upon this open-world stage where Heller finds himself climbing to the top of the food pyramid as he evolves on his quest to meet, and ultimately destroy his maker.
The bulk of the narrative is segmented into stylized and dramatic cinematic cut scenes. In the case of Prototype 2 this works well so that when playing the game you can just let loose, focusing on your violent rampage without the distraction of story to get in your way, while the cinematics give you a nice break from the carnage.
The game does a great job of making you feel a sense of growth, as you evolve different abilities. You can feel a clear sense of growth and accomplishment as you progress through the game. It makes you feel like a powerful force, formidable and feared. Its a great feeling to rise to the top of the food chain, destroying anything and everything in your way.
Beyond the main storyline there are loads of sidequests and collectables throughout New York Zero making this quite a lengthy game overall. In addition early purchasers can access exclusive RADNET content at no additional cost.
There will be seven installments of weekly content to extend the value of the game. This bonus content won’t be available to purchasers beyond the initial launch window of the game so if you’re interested, you’d better pick up the game early to score the RADNET edition while supplies last.