Ohmpage

We surf hard so you don’t have to. Ohmpage brings you content covering the intersection between technology and culture. Relax. It’s good for you.

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Raj Patel is a technology culture blogger and architecture professional in Toronto. Editor of Ohmpage.
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Jess Henderson is a self-professed culture sponge based in Toronto with a soft spot for food, music, and fashion.
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Court Sin is a multidiciplined designer at a top Toronto architecture firm, an artist, and contributing author.
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Sachin Hingoo lives in Toronto and is a dedicated follower of tech culture, video games, and film.
Hi. Welcome to Ohmpage. We try to deliver content we find interesting ourselves and encourage our readers to participate. We're undergoing some changes for 2010, expanding the site to include more voices and variety by adding new contributing authors. We've got a new site design and as always are encouraging reader participation. Don't hesitate to get in touch with us about our content. Ohmpage is fully independent and run on a volunteer basis. Much of our content is syndicated elsewhere on the web and we are lisenced under the Creative Commons. If you would like us to review your product or content or if you would like to advertise with Ohmpage please email us about it.

Review: Crackdown 2

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We return to Pacific City in Crackdown 2, the sequel to 2007’s open-world crime smashing game for the Xbox 360. Ruffian Games and Microsoft Game Studios have taken the original and tried to see if they can push it a little further without breaking their winning formula resulting in a mixed bag and some inner conflict. continue…

Is that a BFG in your pocket or are you just berserk to see me?

Doom II is close to my heart. It remains among my favorite video games of all time. It is such a classic that any time it gets re-released I get both excited and scared. I’ve tried all the official releases (though the game has been unofficially ported to countless platforms by now) and now theres a new one to add to the list: Xbox Live Arcade. Yes, they’re still releasing incarnations of Doom II and it’s still subject to change so let’s dive in and see what we’ve got this time. continue…

Review: Split/Second

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In a world where Michael Bay has an unlimited budget and a reality-TV show of his own, he might come up with something like Split/Second from Disney Interactive Studios, developed by Black Rock Studio. Indeed that’s loosely the premise of the game.  You are a contestant on a television show in which you race against other drivers on a sacrificial race track which is one part urban recreation and two parts obstacle course and all demolition zone. The result is a classic arcade racer feel set in the middle of what can often feel like a war-zone. continue…

Review: Darwinia+

keyart-DarwiniaplusDarwinia has made it’s presence known on the Xbox Live Arcade in the form of Darwinia+. This game has won multiple awards and received lots of attention in the past in it’s PC incarnations. Introversion Software has now brought it to the console where it is surprisingly easier and more natural to navigate. They even threw in the multiplayer incarnation ‘Multiwinia’ to boot.

The game exists in it’s own little digital tron-esque universe. It’s an ecosystem populated with industry, civilization, wild life, and various stimuli. It’s a virtual ecosystem where evolution and artificial intelligence is studied. There even religion as a component. continue…

Review: Halo Legends

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Halo: Legends is one of those ‘is it an ad?’ compilation movies (see Batman: Gotham Knight or The Animatrix for other examples of this) which takes a popular character or mythology from one universe and hands it over to several artists to re-interpret.  Halo: Legends does at least as good a job as the aforementioned examples at extending the backstory of Master Chief and the Covenant, using some stellar animation and surprisingly mature storytelling (for the most part) to both excite existing fans and bring new ones into the fold (coincidentally right before the release of the upcoming story-driven installment of Halo called Halo: Reach). The film is split into six parts; each one a distinct short film with its own plot, while using Master Chief and the Halo universe as a common theme.
Toronto, Canada
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