It has been a couple of years since the Microsoft Live Vision Camera for the Xbox 360 landed on consumer shelves. It wasnt a totally horrible idea but for what was essentially a modified LifeCam for your Xbox, it was somewhat expensive and woefully underutilized. With a handful of exceptions hardly any popular games have used it effectively. This peice of hardware is nothing without software to take advantage of it and the unit is still struggling to justify it’s existence and relatively high price tag.
Codemasters has just published a new Zoë Mode developed game exclusively bundled with new Live Vision Cameras, seemingly in an attempt to popularize the peripheral by justifying the purchase with the addition of some casually fun software for added value. This might actually work to drive this hardware into more households and thus encourage software developers to make use of it more. With any luck Microsoft and Codemasters can use this title to push the Live Vision Camera past it’s tipping point – something video game console peripherals have always struggled with since Nintendo’s Power Glove. continue…



Marcia Nolte has produced a series of portraits through which she tries to extrapolate what future human evolution or adaptations might make us look like in the light of our current fashions and technologies. This is what it might be like if we continue to change to suit our stuff rather than designing our stuff to suit us.
The Flip video cameras had been making some waves last year and now that it’s available in Canada we were able to take one for a test drive. The Flip seems to create its own genre – a kind of point and shoot video camera. In a market where almost everything has a built in camera and half of those are capable of video capture it’s interesting to see how the Flip line carves out a niche and justifies its existence as a simple single function camcorder.
Brittny Badger completed her Thesis project from the Hartford Art School this May and it’s pretty nice. With a BFA in photography and a minor in visual communication design, this comes together nicely. She has taken some household appliances and disassembled them. Most of us have done that at one point, but Brittny has done us the favor of shematicly laying out out the resulting components and photographing them for our enjoyment. She says that her intentions were “to explore the hidden “brains” of these appliances; allowing us to view these everyday objects from a new perspective.” The series is perhaps best enjoyed while ignoring the titles of each piece. They are spoilers indicating what the original appliance was, ruining the fun of reassembling the components in your imagination.



